Arduinoboy For the NES MPS
Here it is so far guys. All working on the breadboard. Gonna solder it all up tomorow!
1 note
We kindly accept donations of any amount. All donations go towards future projects and tutorials.
Arduinoboy For the NES MPS
Here it is so far guys. All working on the breadboard. Gonna solder it all up tomorow!
Here is a brief overview of the planned features. The first one wasn’t functional enough in my opinion.
NES MPS V2.0 Specs
So, theres much more going into this one. I think it’s going to be much more usable on stage and in the studio thanks to the MIDI capabilities.
I’m going to film part one of the build tutorial today, over viewing the basic layout and figuring out where everything will go on the inside of the NES.
Oh and on another quick note, I got our domain name so I’ll start designing the new website very shortly!
Who wants a video tutorial on this project?
NES MPS - LSDJ Demo
Tags:
NES
nintendo
nanoloop
lsdj
NES MPS
Music Production
music
chiptune
composing
circuit bending
circuit bent
custom
mod
midi
mac
gameboy
gba
pokemon
studio
sequencer
synthesizer
synth
photo
listing
sell
auction
eBay
The NES MPS V 1.0 [Prototype] (NES - Music Production System)
The 8Bit MPC:
Well here she is, very nearly done just adding finishing touches and tidying the cables + testing.
This is the first of its kind. An 8 bit music production workstation to run Nanoloop or LSDJ. Its based off a GameBoy advance SP and built into an old NES case. There is also a 16BIT FX processor built in to apply FX to the Game boys output or and external device via the 1/4” jack inputs. The Processor also doubles as a 2 channel mono mixer, so you can mix an external device and the gameboys signal.
The switches under the “hood” are for the FX processor On/Off and the LEDs On Off. Two of the switches are to select whether you want the gameboys signal to be processed by the FX processor and come out the 1/4” jack out puts, or to just go straight to the dedicated RCA outputs. I have left two of the switches unconected for the next owner to do what they wish with (maybe overclocking mods?)
The big square arcade butons control Up, Down, Left, Right, A and B. The 4 smaller swithes are for Start, Select, Left shoulder and right shoulder buttons. The 2 pots to the left are the FX slect switch (select reverbs, flanger, rotary speaker, chorus or delay) and the LED dimmer switch witch i may relocate and use the pot there as the gameboys volume out. The 4 pots in a cluster are channel 1 input, channel 2 input, channel 1 mix and channel 2 mix.
The power suply is 3 transformers housed in an old XBOX power brick and connect to the console with a 9 Pin D-Sub connector. The gameboys body that holds the circuitry can be easily removed by unplugging the 25 pin D-Sub (witch carries the controlles, power, audio) and removing the 2 screws at the back. This allows for easy maintenance, modification or if you simply need to change the battery.
The console only needs the power brick to power the LEDS, the FX processor and charge the gameboy. You can run it standalone off the Gameboys battery if you just want the gameboys audio clean.
Thats it for now. Im just going to re-solder the audio out mod to ensure a good clean connection and solder in the “under hood” LEDS that will eluminate the witch board.
(Source: lofifuture)
The NES MPS - Nearing Completion
All the controls are wired in, power managment sorted, paint is now complete. All that is left is a few LEDS!
Better pictures + Video coming soon!
Tags:
Nes MPS
NES
nintendo
lsdj
nanoloop
chiptune
gameboy
synthesizer
sequencer
Music Production
music
midi
The Knobs are finally here!
I think they look quite nice on the console but they are a bit yellowed/creme coloured so I’m considering giving them a coat of red Plasti Kote to match the theme better.
What do you guys think?
Paint them or keep as original?
College
This day is sort of dragging, just trawling around the internet trying to keep myself occupied. Oh and this is the setup we use in college. If your thinking of getting one of these Prodipe controllers. Just don’t. The keys feel crappy, the pitch and mod wheels feel really plasticky and the rotary encoders are really high resolution . In other words it take about 15 turns to get through the full 127 steps and occasionally jumps back a bunch.
Anyway, lets hope some parts arrive for the NES MPS arrive today.
So far im waiting on:
-9 Pin D-Sub Connectors (For the power connector)
-White Fender Amp Knobs
-Another GBA Advance SP for some parts
-LED Srips
I just want to get this thing finished!
If the CASIO SA-20 arrives today i’ll have a poke around on the circuit and determin where the best bends are. I’ll be creating a guide on bending the SA-20 so people are less likely to fry the circuit bending it (If i dont fry it myself)